Multi-Level-Memory Structures for Adaptive {SPH} Simulations

A hash map-based sparse data structure for highly adaptive SPH on GPUs.

Spatial adaptivity is only useful if the data structures underneath it can keep up. This paper introduces a multi-level memory structure built on sparse hash maps, designed for the access patterns that highly adaptive SPH simulations actually produce on a GPU.

(Winchenbach & Kolb, 2019)

Presented at the Vision, Modeling and Visualization Conference 2019 in Rostock, Germany. Received an Honorable Mention.

References

2019

  1. paper_img_(6).png
    Multi-Level-Memory Structures for Adaptive SPH Simulations
    Rene Winchenbach, and Andreas Kolb
    In 24th International Symposium on Vision, Modeling, and Visualization, VMV 2019, Rostock, Germany, September 30 - October 2, 2019, 2019